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Game developers in Europe and the United States reveal "four games that affect their own game development". Japan's game is strong

Gamers will somehow have a memorable game work. Some people may have a work that has been impressed deep enough to affect your life. The Creative Director Alex Kanaris-Sotiriou, who is known for the Nordic Adventure Game, "Röki (Roki)", Post four works that Kanaris-Sotiriou has made its own current figure as a game developer. He called for other developers to mention such works.

KANARIS-SOTIRIOU (ANOTHER WORLD) "ICO" "Tomb Raider" "The Secret of Monkey Island" indicated by KANARIS-SOTIRIOU. In terms of adventures of the world that you have not seen yet, he is a choice that comes out of everywhere, including "RöKI".

We also look at some posts of developers according to the call. First of all, Ustwo Games Senior 3D Artist FEN Beatty, known for the "Monument Valley" series, is especially affected by "Tales of Symphonia". He has become a source of establishing the style of His's style in 3D character production. For similar reasons, "Zelda's legendary tact" and "Great God" are also mentioned.

Lead UI / UX Designer Lead UI / UX Designer of Sega UI / UX Designer Lead UI / UX Designer Alex Tokmakchiev who has been familiar with "The Curse of Monkey Island" comment. He also has the importance of developers and communities in live service games in Live Service Games, "Persona 5" to be cooled by UI, and "INTO THE BREACH" in the transparency of information I learned the importance of sex.

Day in the Life of a Japanese Game Programmer

Destiny Series Developer Bungie's Graphic Designer Andrew Elmore, "REZ", "R4 -ridge Racer Type 4-", "Jet Set Radio" and "Wipeout". Although the directionality is different, all of them are popular with stylish graphics and artwork.

"Fall Guys: Ultimate Knockout", etc. Mediatonic Art Lead Anna Hollinrake, "Wind Journey Bit" "Zelda's Legendary Tact" "Dragon Age: Ink Issiti" The four titles of "DOKI DOKI Literature Club!" Were mentioned. She is a proven developer, but relatively recently learned is that it is a foundation of the current creative surface.

The Senior UI / UX Designer Arvydas Brazdeikis in Frontier Developments, known for "Elite: Dangerous" and "Jurassic World Evolution", "Warcraft III" "Half-Life 2" "Full Throttle" of the interface in UI design I learned the art plane, minimalism, and design that produces immersion. He again, he was aware of the importance of consistent design through the "GTA" series.

Call of Alex Kanaris-Sotiriou of this time, game developers around the world reaction. Many screenshots of four affected games have been posted. There are many posts that each piece has not been mentioned in what kind of way to affect your work, but a variety of games have been posted.

Among them, it is impressive that many Japanese games can be seen. In particular, there are relatively many posts listing the "Legend of Zelda" and "Final Fantasy" series. Both series of many masterpieces will be important works from the point of view of game development. Since many posts are carried out in this paper, if you are interested, please check the quotation tweet of kanaris-Sotiriou's post and the hashtag "# 4GamedevDNA".

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