Skip to main content

First PS Wind Horror ADV ALISA -Mere Bio follower. [Developer interview] for the first PS and PC performance restrictions at that time

An interview with the developer of the new indie game I m worried about this project. This time, we will deliver a mini-in-tavy to the primary PS-style horror adventure ALISA developer released on October 22 for Casper Croes, PC / Mac / Linux.

This work is a horror adventure that is drawn in the style of the late 1990s. The stage is a fantasy world in the 1920s, and the player aims to escape from the old Victorian building where the dolls of the disgusting mechanical dolls are crawling as an alisa of the elite Royal Agent who chases the appointment. It also supports Japanese, and Japanese translation of this work seems to have been in charge of developer lovers.

ALISA is delivered for 1,840 yen.

  • First of all, please introduce yourself. What is your favorite game?

It is a Casper Croes that loves Casper Croes (hereinafter referred to as Casper) games! His hobbies have started from around 8 years of age by making a game. He was making a game using a retro PC found in garage sale at that time. He is now making a game as a job.

There is no particular game and genre. The game series I liked most was HALO, but it is also until Bungie is out of development. I like in other games, the From Software s Seoul series ( Bloodborne and Dark Souls ), The Elder Scrolls III: Morrowind And, of course, a lot of retro games.

-Why did you start developing this work?

Casper When I first met the current lover, I came to mind the idea of ​​this work. This work was born out of our conversation at this time. First of all, it started with the concept, and then it gradually has been a real game.

  • Please tell me the characteristics of this work.

CASPER This work is faithful to the limit of PC performance in the first PS and the late 90 s. Because the background is prelendering, it can be moved quite a fairly old computer. Also, blood does not appear in this work. I think this also gives a spiritual atmosphere.

This work is not a game that is not inspired from Biohazard (of course, it was referred to a considerable part, but there is an omnage to the original). A shop appears in this work and sells various clothes, weapons and items.

Players can only have two weapons at the same time, and weapon changes are made in the save room. All clothes have unique abilities, raising defense, or passive skills.

There are also several content cut in this work before release, which are added in the future as a free update. More unique elements will appear.

  • What kind of person do this work do you want to play?

Casper, of course, I would like to play a 90 s game (the first PS, Sega Saturn, Windows 95/98) and play a larger age person, or just a person who likes the atmosphere of this era game I want to play. Since many people have dissatisfied with the graphics of this work, this work will definitely be a niche game.

  • Is there a work affected by this work?

Casper is also influenced by the original Biohazard, but it was influenced at the early stage of development Alice (1988). After that, I have also got inspiration from Bloodborne, and I came up when I was playing Call of Duty Infinite Warfare.

  • Did you have an impact on development by new coronavirus?

Casper s first time it was concentrated and helped to work, but when I thought I wanted to go out and relaxed, I was closed anywhere....

  • Is it okay to deliver and monetize this work?

I think CASPER is fine. Personally, I think it is a free advertisement. If you are interested, you can buy it by way. The bonus element of this work can not be seen only by clearing it once.

  • Lastly, please give a message to the Japanese reader.

Casper Japan s game gave me a lot of inspiration. Besides, Japanese felt that Japanese people will show clearly, and it is very happy.

Thank you, please! :)

(↑ This only Japanese was used)

--thank you very much.

◆ About attention indie mini questions This series is a serialized plan that interviews the works with indie led by indie led by release immediately after release. Questions are formatted to format a regular serialization, and we aim to deliver the voices of many developers as much as possible. Enjoy more than 500 other interview articles.

Comments

Popular posts from this blog

Stellaris: Aquatics Species Pack in Announcement

That says developer Paradox about Aquatics Species Pack for Stellaris Paradox Interactive has today the Aquatics Species-Pack for Stellaris (Buy Now 18.93 € / 35.99 €), announced the SCI-Fi-hit of Paradox Development Studio. The next Species-Pack, which is published with the free update 3.2 Herbert , stands for PC players already in the starting blocks. Players sail over the intergalactic seas and discover a brand new extension that is packed with new options for beginners and professionals. The Aquatics Species Pack will flood stellaris with a rising flood of new content, including brand new origins, species properties, civilizations and a treasure chest of new cosmetic options. Sea drivers and land rats will agree that this is the hitherto packing species pack for stellaris. Galactic seafarers should be careful: There are legends about monsters that should drive their miscalculation in these waters ... Live as a seafaring civilization and passes through the broadness of the galax...

Time retrograde SF puzzle THE ENTROPY CENTRE released in November. Talking AI light gun and the destruction of the earth

Publisher Play stack announced on September 30 that it will announce the first-person viewpoint puzzle ADV The Entropy Center on November 3. Compatible platforms are PC (Steam) and PS4/PS5/Xbox One/Xbox Series X | S. The demo version is currently being distributed on the Steam store page. According to the notation on the page, it will also support Japanese display. THE ENTROPY Center is a first-person puzzle adventure game that uses a light gun that can rewind time. The stage is the giant space station on the Earth orbital. In this work, the earth is wrapped in flames and humanity is destroyed. The protagonist Alma Adams apparently survived in humanity. ALMA explores the unmanned space station using ASTRA, which is a handheld entropy device equipped with AI companion. She explores her hope to save humanity. Alma will eventually face the truth that makes her eyes covered with the collapse of the station and the destruction of the earth. The protagonist can rewind the time of the o...

The Netflix Games Service is now available for Android worldwide

Netflix has announced the launch of its mobile game service worldwide . It is now available for all Android users and will include five mobile games: Stranger Things: 1984, Stranger Things 3: The game, Shooting Hoops, Card Blast Teeter Up. These titles are the same as we have already been able to prove in Spain and Italy, and some among those who counted their initial test in Poland. They were already warning us a month ago that the playing platform is still in the beginning of development, and in its early stages it would focus on mobile games. However, it seems clear that your idea is to expand both in terms of titles and their platforms: Our intention is to create a catalog of games that offers options for everyone, whether you want to try a simple game to give some games without Complications As if you are looking to delve into your favorite stories with an immersive experience, we can read in the statement. We are taking the first steps to create a first-class jugon experie...